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Post by Hallow on Dec 29, 2010 20:37:58 GMT -5
"dying while I wait to die the fear of something or nothing lonely empty lie.."
Name: Alice Increpo, leader of Hearthome City Gym
Age: 23
Gender: Female
Appearance: Alice is small and childlike in appearance, standing at a mere four-foot-nine and having all the body proportions of a young girl. Her hands, her face...everything has been built in a delicate and innocent-looking manner. There's nothing about her that seems threatening or intimidating.
Her body is very slender, bordering on shockingly thin without crossing the line. It seems as if a slight push will send her toppling over, and one has to wonder if this girl is really anything a Trainer would have a problem battling. The fact that her slight weight causes her to shiver more easily than most people, she can sometimes look scared to challengers.
Alice's skin is pale white from lack of sunlight, and looks rather unhealthy. She sunburns easily, though not often, and has been asked before if she was some type of albino. Though she is not, she's never taken offense at this statement, given her interest in albinos and like of their looks.
Her hair, thin and blonde, comes down a little past her waist and is never pulled back. While not the neatest, it can never be described as a mess either--well, not by most. It can become a forest of knots in just a short amount of time, which drives Alice crazy, inclining her to keep it at least somewhat neat whenever going out or facing opponents.
Her face is mostly unseen. She keeps her lightless jade eyes purposefully hidden by bangs and the rest underneath the shadows of her Gym. Uncovered, it too is much like a child's in its proportions, though seeming haunted as well.
Given her looks, it's no surprise that Alice's voice should be so small and hollow. To most, it sounds more haunted than weak and tends to give some of her challengers bad vibes. Whether or not they're correct depends solely on their intellect and skill.
As for her wardrobe, Alice can always be seen in black, sometimes with hints of deep purple. She claims it to be her token to the spirits--a reminder to all who see her that there is a ghost world of haunting darkness, the opposite of our world. When facing challengers or doing something outside the Gym, she generally wears long pants, black boots, and some sort of jacket over whatever shirt she's chosen for that particular day. For the very rare formal occasions, she keeps a form-fitting sleeveless black dress that loosens past her waist and extends a touch past her ankles.
Personality: In her childhood, Alice was curious and asked ceaseless questions about absolutely everything--to the point it drove her parents absolutely insane. She was a very clingy child--especially around her parents, who gave her a Pokemon to cling to instead. She loved it, leading to a love of Pokemon that would morph into a love of Ghost Pokemon. She was timid and easily frightened, sometimes too scared to even eat.
In one way or another, these traits are still within her. She may not ask many questions, but Alice is interested in just about everything she doesn't already know about and thus pays close attention to the unfamiliar. It's through this that she's gained a considerable amount of knowledge, some of trivial facts, others of valuable information.
Alice very much dislikes people for the most part. She finds them to be selfish, greedy creatures with little respect to the living and no respect to the dead. There are a few exceptions, those being the only people she can bond with, but in her need for company, she's taken a liking to having her Pokemon around. She keeps none of them in Pokeballs or storage facilities--they're her family and she doesn't trap family. To some extent, her Pokemon could even be described as pampered, but not soft in battle by any means.
Not much can scare Alice now, but she has maintained the habit of eating little. On some days, it becomes far too little and leads to fainting, but it can be noted that she does try to avoid that and tends to get some food after coming to.
At times, it seems that there's no end to Alice's sarcasm. She has a biting remark for just about everything and feels no shame for verbally tormenting Trainers who enter her Gym. It's not necessarily that she really believes herself to be an elite Trainer--it's closer to just a habit forming from living in a household where that was common. Still, as far as she sees it, any Trainer that would really let themselves be bothered with it is too concerned with their appearance and/or status.
From an early years, the supernatural has been on her mind constantly, though her views on it have changed from negative to positive over the years. She believes wholeheartedly in a world beyond inhabited by spirits and Ghost Pokemon, thus her attachment to Ghosts. It is this belief that led her to experiment with psychics, which, though mostly failed, did enable her gain some knowledge of telepathy--something she can only use with her Pokemon due to their Ghost type. Her powers are weak, and thus, she can only communicate with Ghost, Dark, and Psychic Pokemon.
One of Alice's greatest desires it to meet Giratina, the Ghost/Dragon legend. She believes it will prove her theories on a separate world and hopes it would join her arsenal of Ghost Pokemon. If she does meet it and it declines the offer to join her, she would be more than glad to say her path had crossed with such great otherworldly power.
History: Alice was born an only child to Steven, the Hearthome City Gym Leader at the time. As a young child, she wasn't sure what that meant, but it sounded cool. Had she ever had contact with other children, she surely would have bragged.
But she never had that contact. Her parents were convinced the world would taint what was good in her, keeping her inside at all times. She chattered to her parents about everything and nothing, wondering where all the other little children were--like they were in the books she read. The answer she always got was "Not everything you read is true," which, while true, was intentionally misleading.
A lone Pokemon, previously born of two of her father's elite Pokemon, never stopped hanging around the windows of the house. At first, Alice didn't know what to think of it, but it just looked like a brightly colored candle with a friendly face. What harm could it do?
Alice climbed on the back of a chair to see it more clearly, placing her hand on the glass while the Pokemon sat on the sill. Then the most frightening thing happened--a shadowy arm formed from its side and reached straight through the glass, touching Alice's arm with sheer cold fingers. The child screamed and fell backward, though not to her parents' alarm, and began to cry.
It was then that the nightmares were born. Every night, they terrorized Alice, who would run to hear parents only to get sent back to her room without sympathy. She grew to be afraid of everything--even common things like lightbulbs and crucial things like drinking water. It grew tiresome for her parents, who decided maybe if she had a Pokemon, she would feel more secure.
Not long after Alice had turned five, Steven brought home an Eevee he had received from a Trainer at the Gym who'd brought it to him on claims that the Eevee was a spirit of some kind. The Eevee was surely different, but spirit? No. It was just Ghost-type instead of Normal, and after explaining that to Alice, she named the new Pokemon "Anima" and kept it at her side at all times.
Having Anima around may have only made the nightmares worse. With her Ghostly aura, they became longer and more frequent--occurring multiple times in a single night--and it was for this reason that her parents decided their daughter would be home-schooled.
After some time, Alice grew used to the nightmares and, to some extent, found them amusing now. It all seemed so real and so powerful. Did that kind of power really exist? If so...it must be something wonderful. If not, she was fine with imagination.
Age six was the first time she had a chance to see her father battle. The moment she saw his Ghost Pokemon, she knew that was the power she'd seen in her dreams. She vowed on that day she would be the next Hearthome City Gym Leader when she got older. She would specialize in Ghost Pokemon. She knew it.
Perhaps her mistake came in telling this to her father. The fool laughed it off, telling her it was a childish dream without wings. It would never get anywhere.
It was for this reason that, months later, she ran off on an exploration of the Lost Tower on nearby Route 209. The girl's father didn't take her quest seriously, telling her she'd be back without having reached the top. She vowed to prove him wrong, slamming the door to punctuate her last sentence spoken before running off to the east of the city.
Unfortunately for her, her father looked to be right. Alice had never battled before, thus Anima's skill was far less than the Ghost Pokemon of the tower--the Eevee's weakness to her own type making the fight even harder than it would have been already.
Dejected, Alice picked up Anima's unconscious form and carried her to Solaceon, refusing to go near Hearthome before she reached the top of the Lost Tower. Holding her Eevee in her arms, she stood, unsure of what her next action should be, when a young Trainer walked up to her and, after hearing her story, volunteered to escort her up the Tower after she left Anima in the Day-Care to train. She took him up on his offer, and the two set off.
In the Lost Tower, Alice saw more of the weaknesses of the Ghost-types--ones this Trainer knew already and was using to his advantage. The reason she hadn't seen these before had to be that her father had learned how to cover them, or that the challengers he faced weren't quite this educated. Still, it didn't sway her from her desire to be a Ghost-type master and she even told him so. He laughed, amused by the ambitions of the young child, but also told her she could rise to whatever level she set her mind to. Satisfied, she continued with him.
When the pair reached the top, Alice was ecstatic. She had finally proven her father wrong, but..how could she show him? She asked the two old women sitting there, one of whom gave her a Spell Tag and the other, a Cleanse Tag, telling her that if she showed both to her father, he would know she had made it,
The Trainer took her all the way back to where they met in Solaceon, reminding her to fetch Anima from the Day-Care on her way out. Alice indignantly told him she would never forget her best friend before doing exactly as he said.
No one had expected the surprise she received at the Day-Care--her little Anima had an Egg! The Day-Care Man told her that, since she was to owner of the female and there was no way to determine the father until the Egg hatched, by which time the father would likely be gone and with his Trainer, the Egg was rightfully hers if she wanted it. She wasn't sure she understood anything he said aside from the fact that Anima was now a mother, but she took the Egg with unparalleled excitement.
Back in Hearthome, her father was furious at having been proven wrong. He snatched both of the Tags away from her, but also promised her that, now that she'd proven herself, she could battle willing challengers to his Gym when the Egg hatched. Gladly, she accepted his offer.
It was only a few weeks of tender care, love, and warmth before the Egg hatched to reveal an odd little Eevee of the same type as Anima. She named him Phasma, scooping him up quickly but carefully to show her father she was indeed ready to start learning to battle.
Alice wasn't much of a challenge to defeat with her Eevee tag-team, but she still had fun, so she kept going. The seven-year-old girl was a good strategist given her age, but when compared to the experience of the Trainers who already had some of the badges of Sinnoh, she was no threat.
The summer after she'd turned eight, she asked to go to Solaceon Town to see if that Trainer had come by again. Her father gave her permission and she set off through the east exit, where, in passing by the Lost Tower, she captured a young Misdreavus/Ralts hybrid and named her Obsidian.
In Solaceon, she'd learned that the Trainer had been there a week before but had since left to continue his journey. Disheartened since she'd had her mind made up she was going to show him her progress and prove she could handle the Lost Tower by herself, Alice returned home, glad that at least she'd made a new friend on the way.
From there, things went slowly. Alice continued her training at the Hearthome Gym, where, over the years, she grew into a grueling challenge that, if Trainers couldn't beat, they were forbidden from facing her father until they'd done so. Her father remained in the same position on whether or not she could succeed him as Leader, his discouraging remarks growing more harsh over the years but only increasing Alice's determination and stubbornness. Anima and Obsidian had evolved--Anima into an Espeon and Obsidian into a Misdreavus/Kirlia, then Misdreavus/Gardevoir.
At age thirteen, Alice challenged her father to a battle and was quickly defeated. She could see it in his eyes that she would never live it down as long as she stayed. So she left on a journey of her own.
Her first goal was to climb Mt. Coronent and descend on the Snowpoint side, catch the ferry to Pastoria, and continued on foot to Hearthome from there.
Mt. Coronent took a lot out of her and her team, though the discovery of a Dusk Stone that was immediately used on Obsidian and a Dawn Stone that was pocketed made the trek worth it. By the time she'd made it off the mountain, nearly two weeks had passed, but they refused to back down.
In the snow, surprisingly, things grew easier. Her Pokemon could hunt instead of having to deplete the food supply Alice had packed and melted snow was a great source of water. They managed to catch a Snorunt, nickname Ivory--also an addition that made Phasma feel even more awkward as the only male. He got something out of the this part of the journey, though--a look at the Ice Rock that, to his surprise (though not Alice's), evolved him into a Glaceon.
The team decided to enjoy the scenery in Snowpoint for a bit before getting on the ferry, and Alice couldn't help but think that they weren't ready to face her father just yet. When the day came to leave and she was asked where she wanted to go, she handed the sailor a large wad of money and replied, "Unova, please."
Alice traveled in Unova for two years, astonished to find that the Pokemon outside her window all those years ago had made it back to his parents' homeland of Unova--ironic that she captured him only to bring him back to his original region and to face his original Trainer that had thrown him out. She named him Tantibus, evolving him as far as she could without the aid of an evolutionary stone.
At the end of those two years, all her childlike habits had vanished. It had been her goal for years to defeat her father and that was exactly what she was going to do. She may have only been fifteen, but her seriousness and cold eyes were far beyond her years.
Unfortunately, the ferry to Sinnoh she was taking wasn't a direct route--had Alice known they were stopping at other regions to pick up passengers from there, too, she'd have found a different one--and the moron steering it crashed into Hoenn's Mt. Pyre. Annoyed, Alice decided to explore and fell in love with the place. She captured a Duskull holding a Reaper Cloth, though she took it and refrained from using it until he gained more experience, naming him Idolum and sending him to ask the other Duskull if they'd found a Dusk Stone.
Three years passed before they had, and by this time, Alice had become a regular companion of the Ghost Pokemon. During the waiting period as well , Idolum had been allowed to evolve into Dusknoir after significant time was spent as a Dusclops, and now, finally, Tantibus could be fully evolved as well.
At long last, after five years, Alice returned to Hearthome and challenged her father on the condition that the winner would be the Gym Leader of Hearthome City. He accepted, though he didn't accept his quick defeat, and ever since, Alice has been the Leader of Hearthome Gym.
Bag: N/A
Pokemon: Espeon - Ghost - Female - Anima Glaceon - Ghost - Male - Phasma Magevoir - Ghost/Psychic - Female - Obsidian Froslass - Ghost/Ice - Female - Ivory Desudera - Ghost/Fire - Male - Tantibus Dusknoir - Ghost - Male - Idolum
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